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DUNGEONS AND DRAGONS REAVERS OF HARKENWOLD PDF

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D&D. W,ZAROS OF THE COAST, Dungeon Master’s Kil, start in the relatively isolated Barony of Harken wold, a col. Monster Vault, Reavers ofHarkenwold. Find great deals for Dungeons & Dragons 4th Ed Reavers of Harkenwold PT 1 The Iron Circle Woc Shop with confidence on eBay!. It’s the best WotC offering to date and IMO one of the best official D&D modules of any edition. However, that’s not a very high bar for the most.

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Some of the maps are also re-used several times, with one generic farm map serving to represent 4 different locations, which is maybe overdone.

Dungeons & Dragons 4th Ed Reavers of Harkenwold PT 1 The Iron Circle Woc24464

Just be aware that with lower number of players or the players rushing directly to the end there is a good chance to wipe the party. The order that they ran into the encounters was: The Keep itself, for instance, could have just a few goblins on the first level, maybe the zombies on the way down the stairs, the hobgoblins below and the trap room before you get into the Kalarel area throwing out reavera rats, kruthiks, slime, gelatinous cube, etc.

If run as a linear series of combat encounters with little or nothing in between, the quality goes way down, but would in most cases still somehow work.

The party retreated the first time and got a Woodsinger Elf to help them the second time I made up a simple companion character E4: How long that will take will depend on how much roleplaying the DM and the players like, but if you count about 2 combats per session you’d end up with about 10 sessions, which is a lot of adventure.

It continues with some possible adventure hooks, detailed descriptions of the locations the PCs might visit in the adventure complete with names of shops in towns and so onand then descriptions of the non-player characters that the party might meet including their motivations and role-playing tips for the most important NPCs.

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A rebel resistance has sprung up and it’s up to the PCs to help liberate the Duchy. The Reavers of Harkenwold adventure is, in a word, excellent.

The adventure is really a series of non-linear small encounters — contact the rebellion, upset the supply lines, recruit more rebels, negotiate with the Elves, fight off goblins… etc. The Iron Circle are the super-evil-bad guys who have cast down the rightful Duke.

Review: Reavers of Harkenwold | Online Dungeon Master

Sorry, your blog amd share posts by email. My players were a level above the recommended range for the adventure, so I mostly left the numbers alone higher-level PCs, but fewer of them than recommendedand it worked out okay.

Meet the new boss. The combat encounters are mostly quite well done. The PCs fight off mercenaries plundering farmsteads. It then moves into the various encounters that the PCs may meet. Please read my Terms of Service. Free a region of innocents from an evil outside army that has taken over.

Or harkenwolv the most recent victors in an ongoing political struggle between kingdoms? Thanks a bunch if you help, man!

I ran the game using MapTool online for a party of three PCs. The order that they ran into the encounters was:.

The Battle of Albridge Nazin fled when his minions dropped, and just barely got away, even with his action point Some role-playing to visit Old Kellar in Harken to learn about the Keep, then back to Albridge to talk to Dar Gremath about plans, then back to Harken for the infiltration K1: Or you use some dry erase map or dungeon tiles.

They conquered and pillaged, but they also brought technology and civilization along with their conquest. Modify it, though, and it can be okay.

The battle for Albridge can become an epic tactical combat! Jeff loaned it to me on the spot. Posted by Marty Walser at 2: Even weirder, there is a rather excellent map of the left half of that keep, which is only used for one battle.

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Second, allow other characters who hit the Giant Frog to choose to grant the swallowed creature a saving throw instead of dealing damage to the Giant Frog imagine that they punch the Frog in the gut and cause him to lose his swallowed prey.

Reavers of Harkenwold

That isn’t a bad thing if played right, as it teaches the players that their actions have consequences and they can’t just rush through and be confident to still be rewarded. You could probably run the Keep on the Shadowfell adventure, throwing out the parts that are completely tangential.

As I said before, with some good DMing, Reavers of Harkenwold could be one of the best adventures for 4th edition. It is presented in two separate magazine-type books. The combat encounters start out easy, but then get harder, even taking into account that the players will gain a level in the middle. This product very much appears to be designed to be played “right out of the box”.

Thanks for your suggestions. Reavers of Harkenwold is pretty much the same thing. Guess I will try to adapt another adventure as an intro, or take something from KotS. In any case you’ll end up with a style break when moving from one half of the castle to the other.

The PCs decided to pretend that one of the PCs was the sister of a Harkenwolder who had joined the Iron Circle and died in the Battle of Albridge, and she had been sent to collect his personal effects from his barracks.

If you have other maps available, you can probably switch that one out in a battle or two. What makes RoH so good is how it was written as a mini-sandbox.